A selection of level art I contributed to Tomb Raider: Legacy of Atlantis.
All images are taken from the officially released trailer.
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I worked on set dressing and foliage placement across the level, covering both the gameplay space and the background art.
I was mainly in charge of the level with the temple ruins, bringing the level from blockmesh to the look in the trailer. One of the focuses while working in this level is to design and build the large cliff formations in the distance, as well as adding foliage and VFX to enhance the scale, depth, and atmosphere of the scene.